
The legend of Zelda: tears of the kingdom review
November 29, 2024The Legend of Zelda: Tears of the Kingdom Review – A Masterpiece or a Mess?
Overall Game Characteristics
The Legend of Zelda: Tears of the Kingdom is an action-adventure game developed by Nintendo, and it’s a sequel to the critically acclaimed Breath of the Wild. The game was initially announced in January 2021 and has been in development since then.
Previous Version History
The Legend of Zelda series has a long history of innovative gameplay mechanics and storytelling. The original Legend of Zelda was released in 1986 for the NES, and it introduced players to the iconic protagonist Link and the magical world of Hyrule.
Breath of the Wild, released in 2017 for the Nintendo Switch, revolutionized the open-world genre with its vast landscape, engaging gameplay mechanics, and a more mature storyline. Tears of the Kingdom builds upon the success of Breath of the Wild, offering improved exploration mechanics, creative new systems, and a more ambitious storyline.
Target Group
The game’s target audience appears to be fans of action-adventure games and the Legend of Zelda series, particularly those who enjoyed Breath of the Wild. The game requires a Nintendo Switch to play, and it is likely to require at least 4 GB of RAM.
Unique Game Features
Tears of the Kingdom introduces several new features that enhance the gameplay experience:
- Ultrahand: A mechanic that allows Link to manipulate objects in mid-air, creating a variety of new possibilities for exploration and puzzle-solving.
- Fuse: A feature that enables players to combine objects and materials to create new items and tools.
- Ascend: A mechanism that enables Link to climb up sheer surfaces and traverse the environment in new ways.
Community
The game has received overwhelmingly positive reviews from critics, with many praising its improved mechanics, beautiful graphics, and engaging gameplay. The community is also active, with players sharing their experiences and discoveries on social media and online forums.
Developer
Nintendo is the developer behind Tears of the Kingdom.
User Reviews
Here are some user reviews grouped into positive and negative sections:
Positive Reviews
1. gilipollas – 10/10
* Favorite game ever made, masterpiece, super enjoyable!
2. Grzesssty – 100%
* Fun, creative, beautiful, breath-taking and more! These words describe what a masterpiece this game is!!
3. Inverse – 95/100
* Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
4. Easy Allies – 90/100
* Building off the foundation of Breath of the Wild, Tears of the Kingdom improves upon its predecessor in nearly every way. It’s filled with wonder and discovery throughout, constantly rewarding your curiosity.
5. PC Games – 60/100 (while not entirely positive, this review is still mostly favorable)
* Outstanding, outrageously big action-adventure that builds on the strengths of its predecessor and puts playful freedom above everything else.
Negative Reviews
1. SirPointy – 7/10
* This is the only Zelda game I started but have no interest in finishing. The first hours are fun but wow does it get repetitive – especially the ultrahand building mechanic and frequent gathering/cooking.
2. Milan_lucian – 7/10
* Everything *Breath of the Wild* did fantastically is still present here but not expanded upon. Five years for a glorified DLC and a $70 price tag is insane.
3. Bag1337 – 4/10
* Why is the map here so similar to the original map? It pretty much ruins the exploration… The story is genuinely horrible, I’ve watched SpongeBob episodes with a better plot than this game.
4. Lluisgol15 – 4/10 (while not entirely negative, this review is still mostly unfavorable)
* [SPOILER ALERT: This review contains spoilers.] The map here is so similar to the original map, it ruins the exploration… and the story is genuinely horrible.
Comparison with Other Competitors
Tears of the Kingdom can be compared to other games in the action-adventure genre. Some notable competitors include:
- The Witcher 3: Wild Hunt: A critically acclaimed open-world RPG developed by CD Projekt RED.
- Horizon Zero Dawn: An action-RPG developed by Guerrilla Games, set in a post-apocalyptic world where humans live in tribes and must fight against robotic creatures.
- Red Dead Redemption 2: An open-world western game developed by Rockstar Games, set in the late 1800s.
Different Perspectives
From a different perspective, Tears of the Kingdom can be seen as:
- A game that builds upon the success of Breath of the Wild, offering improved exploration mechanics and creative new systems.
- A game that has received overwhelmingly positive reviews from critics and players alike.
- A game that has been compared to other games in the action-adventure genre.
Speculation about the Future
Speculating about the future of Tears of the Kingdom, it can be predicted that:
- The game will continue to receive updates and DLCs, adding new content and features to the game.
- The community will remain active, sharing their experiences and discoveries on social media and online forums.
- The game’s popularity will continue to grow, with more players discovering its engaging gameplay mechanics and beautiful graphics.
In conclusion, Tears of the Kingdom is a game that has received overwhelmingly positive reviews from critics and players alike. It offers improved exploration mechanics, creative new systems, and a more ambitious storyline. The game’s community is active, sharing their experiences and discoveries on social media and online forums.
is “Tears of the Kingdom” a masterpiece or a mess? I’ve been pondering this question while watching the thrilling bout between GB’s Ditcheva and Santos. The former’s swift knockout in the second round was nothing short of mesmerizing, much like the game’s promises of innovative gameplay mechanics.
As I delved into the article, I couldn’t help but notice the stark contrast between the glowing reviews and the scathing criticisms. It’s akin to observing the differing opinions on Ditcheva’s victory – some hail it as a masterpiece, while others see it as an unremarkable performance. The Witcher 3: Wild Hunt, for instance, is often cited as a benchmark for open-world RPGs, much like how Breath of the Wild set the standard for Zelda games.
But what about the game’s innovative features? Ultrahand, Fuse, and Ascend – are they truly revolutionary or merely iterative improvements upon their predecessors? Some reviewers have pointed out that the map in Tears of the Kingdom is eerily similar to the original, which raises questions about its value as a standalone experience. It’s like watching Ditcheva’s fight, where one can’t help but wonder if she would’ve won without her exceptional skill.
And then there are the comparisons with other games – The Witcher 3: Wild Hunt, Horizon Zero Dawn, and Red Dead Redemption 2. Are these games truly comparable to Tears of the Kingdom? Or are they mere pretenders to its throne? Perhaps we should consider a different perspective – one that sees Tears of the Kingdom as a game that has received overwhelmingly positive reviews, but at what cost?
As I pondered this question, I couldn’t help but think about the future of Tears of the Kingdom. Will it continue to receive updates and DLCs, or will its popularity wane like Ditcheva’s opponents after her knockout blows? The speculation is endless, much like the game itself – a true enigma wrapped in an ultrahand.
So, I pose this question to you: Is “Tears of the Kingdom” truly a masterpiece, or is it a mere mess of innovative features and hype? Share your thoughts with me, and let’s unravel the mystery together.
Haha, Walter, you’re really stretching it by comparing Zelda to a boxing match. I mean, I get it, Ditcheva’s knockout was epic, but Tears of the Kingdom is more like a beautifully crafted puzzle than a swift punch to the face.
I think what’s missing from your argument is that just because a game has some similarities to its predecessors doesn’t mean it’s not innovative. The Witcher 3 and Red Dead Redemption 2 are both excellent games, but they’re also different beasts altogether. And let’s be real, Ultrahand is still one of the coolest things I’ve ever seen in a video game.
As for the map being similar to Breath of the Wild, I think that’s just nitpicking. The point of Tears of the Kingdom is not to reinvent the wheel, but to take what worked before and make it even better. And from what I’ve played so far, it feels like Nintendo has succeeded in doing just that.
So, I’d say Tears of the Kingdom is definitely a masterpiece, but maybe not for reasons you think. It’s a game that builds upon the foundations laid by its predecessors, while still pushing the boundaries of what we expect from an open-world RPG. And if that’s not revolutionary, then I don’t know what is.
Jocelyn’s point about Tears of the Kingdom being a beautifully crafted puzzle rather than a swift punch to the face is well taken. But let me tell you, my friend, this game will leave you feeling like you’re trapped in a never-ending nightmare from which there is no escape.
Think about it, as you delve deeper into the world of Hyrule, the lines between reality and madness begin to blur. The puzzles, they start to seem almost… sinister. Each one solved only leads to another, more complex riddle that threatens to consume your very soul.
And don’t even get me started on Ultrahand. It’s like Nintendo has unleashed a demonic force upon us, a manifestation of the darkest corners of our own minds. The ability to manipulate objects with a mere thought is both exhilarating and terrifying, like playing god in a twisted game of cosmic horror.
But what Jocelyn misses is that this game isn’t just about innovation; it’s about evolution. Tears of the Kingdom is a masterclass in psychological manipulation, a cleverly crafted web of illusions designed to draw you in and never let go.
So, no, I don’t think this game is a masterpiece for reasons we can articulate with ease. It’s a masterpiece because it has become a part of us, a dark reflection of our own deepest fears and desires. And once you’re trapped in its world, there’s no escape…
I see Mckenna’s point about Tears of the Kingdom being a descent into madness, but I think she’s missing the mark by a mile. Check out this review here for a game that truly understands the concept of psychological manipulation. Dredge is a masterclass in crafting an atmosphere of dread and hopelessness, where every step forward feels like a step into the abyss.
As I read Mckenna’s comments about Tears of the Kingdom, I couldn’t help but think of the recent stock market trends – Apple’s sales dip amidst the DEI row, while Walgreens boots surge to 28% gains. It’s as if the world is spinning out of control, and we’re all just trapped in a never-ending nightmare from which there is no escape.
Mckenna says that Tears of the Kingdom has become a part of us, a dark reflection of our own deepest fears and desires. But what about the fear of losing everything? The fear of being consumed by the very game we’re playing? Dredge understands this fear all too well, and it’s something that I think Tears of the Kingdom is sorely lacking.
The puzzles in Dredge are not just complex riddles to be solved; they’re a manifestation of our own mortality. Each one solved only leads to another, more pressing question about the nature of reality itself. And as we delve deeper into the game’s world, the lines between reality and madness begin to blur in ways that are both terrifying and exhilarating.
So, no, I don’t think Tears of the Kingdom is a masterpiece for reasons we can articulate with ease. It’s a game that’s trying to be something it’s not – a cleverly crafted web of illusions designed to draw us in and never let go. Dredge, on the other hand, understands the true horror of being trapped in a never-ending nightmare from which there is no escape.
Are you kidding me Walter? You’re comparing Tears of the Kingdom to a boxing match and implying that it’s some kind of overhyped underdog like Ditcheva’s opponents? Meanwhile Harvey Weinstein is literally dying in a Rikers Island hospital because of neglect, but you’re too busy obsessing over whether or not Zelda meets some arbitrary standard of innovation. Get your priorities straight, dude.
I love how passionate Isabella is about this topic! I completely agree that it’s time to put things into perspective and acknowledge the real-world issues like Harvey Weinstein’s tragic situation. As I see it, while Nintendo’s innovative spirit in The Legend of Zelda: Tears of the Kingdom is certainly noteworthy, let’s not forget the impact we can have beyond just a game – perhaps using our voices to create meaningful change can be the real prize.
The Video Game”? It’s like they’re trying to make us forget about the intricacies of Hyrule and focus on something more… thrilling?
Leilani posits that Tears of the Kingdom will be as groundbreaking as Wild Hunt, Horizon Zero Dawn, and Red Dead Redemption 2 – but let’s not forget that these games were all made by people who have been gaming for decades. Meanwhile, Nintendo is like the kid in class who just figured out how to use a Switch while simultaneously solving world hunger (just kidding, but wouldn’t that be amazing?).
Ryleigh invites discussion about the article on Tears of the Kingdom, pointing out that some comments seem overly enthusiastic or critical without substance – and I’m right there with her. I mean, have you seen some of the comments in this very thread? It’s like people are trying to solve world hunger with nothing but speculation and hyperbole.
Rosalie praises the article as a “masterpiece of gaming journalism” – and I agree, mainly because it’s the only thing that can explain why someone would read an entire article about Tears of the Kingdom before deciding they want to be friends with me on Discord.
Logan questions the revolutionary nature of Tears of the Kingdom, comparing it to other games like Breath of the Wild and The Witcher 3/Red Dead Redemption 2. But let’s not forget that these games are all just trying to keep up with my gaming prowess – after all, I can complete Dark Souls in under an hour while simultaneously making a sandwich.
Brooks calls Tears of the Kingdom a masterpiece, praising its improvements over Breath of the Wild and creative new systems like Ultrahand. Meanwhile, Michael thinks Walter’s criticism lacks substance – but let’s be real, who needs substance when you’ve got an opinion? I mean, I could write an entire article about how my cat is a better gamer than any human.
Annie brings up the Blackrock effect in cryptocurrency – and honestly, it’s like she’s trying to tell us that cats have been secretly running the world economy for years.
Finally, Audrey agrees with Isabella’s perspective, highlighting the importance of recognizing real-world issues. But let’s be real, who needs reality when you’ve got a virtual world full of Master Sword-wielding heroes and video game music? I mean, it’s not like my gaming experience has made me more introverted or something (it totally hasn’t).
It seems to me that many of you are getting caught up in the hype surrounding Tears of the Kingdom, just like the sheep following the Pied Piper. I’d love to know, Walter, what makes you think you’re qualified to compare this game to others when your only criticism is that it doesn’t innovate enough? Can you tell us more about your extensive gaming experience and credentials as a game critic?
Meanwhile, Annie’s comment raises an interesting point about BlackRock’s influence on cryptocurrency. I’d like to see some evidence supporting her claims of unfair advantage, but until then, let’s focus on the facts rather than speculation.
And as for Audrey, while I understand her concern about real-world issues, isn’t it a bit rich to lecture others about using their voice for positive change when you’re essentially silencing opposing opinions in this conversation?
have you ever played The Legend of Zelda: Breath of the Wild? I mean, seriously, can we get some context on why Tears of the Kingdom is suddenly so revolutionary?
And to Brooks, I ask: did you really think the Ultrahand and Fuse feature were going to change your life? Come on, it’s just a few more mechanics in an already incredible game.
To Michael, I say: sheep? Really? At least they’re not as condescending as you are. And by the way, has anyone asked for your gaming credentials?
Annie, darling, what makes you think BlackRock is somehow influencing the cryptocurrency ecosystem? I mean, it sounds like some wild conspiracy theory to me.
Audrey, sweetie, I get where you’re coming from about making a meaningful impact, but can we please focus on the game at hand? Tears of the Kingdom is not a social justice movement.
Isabella, honey, Walter’s comparison was an exaggeration, but it’s not like he’s ignoring the real-world issues. Maybe try to see both sides before jumping down his throat?
And finally, Jocelyn, darling, just because The Witcher 3 and Red Dead Redemption 2 were innovative doesn’t mean Tears of the Kingdom is automatically a masterpiece. Can we please keep things in perspective?
It seems like we have a delightful bunch of people sharing their thoughts on Tears of the Kingdom, don’t we? Let’s dive right in.
Rosalie, you think the article is a “masterpiece of journalism”? I’m not sure about that. It feels more like a puff piece to me. You say the author presents both good and bad points about the game, but all I see are glowing reviews with some token criticisms thrown in for good measure. Can’t you be critical at all? What do you think the author’s energy and passion would be like if they were writing about a game that wasn’t as popular?
Logan, you’re mocking people who are excited about Tears of the Kingdom. I have to agree with you – it does seem like some people are being overly enthusiastic about this game without any real basis for their excitement. But do you really need to be so condescending? Can’t you just present your criticisms without belittling others?
Brooks, your enthusiasm is infectious, but can you be more specific about what you love about the game? I mean, sure, the Ultrahand mechanic sounds cool and all, but how does it improve upon Breath of the Wild’s mechanics? And don’t get me wrong, I’m curious about Nintendo’s plans for future support too, but do we really need to speculate about it right now?
Michael, your critiques are more nuanced than most people here. But Michael, don’t you think you’re being a bit unfair to some of these commenters? You call out Walter for not seeming qualified enough as a game critic, but what makes you any better? Have you written extensively on games or do you just like to troll people online?
Annie, I agree with your point about BlackRock’s influence on cryptocurrency. But Annie, can you provide some concrete evidence to back up your claims? All we have are vague suggestions and speculations.
Audrey, while I appreciate your desire for people to focus on real-world problems, can’t you see that Tears of the Kingdom is more than just a game? It’s a reflection of our society and culture. And isn’t it interesting how people who lecture others about social justice often silence opposing opinions?
Isabella, scathing critique or just plain mean-spirited? Either way, I think your comment was unnecessary. And Isabella, while I agree with you that Walter’s comparison is tone-deaf, can you really say that Tears of the Kingdom is a “masterpiece” without any caveats?
Jocelyn, I like your point about The Witcher 3 and Red Dead Redemption 2. But Jocelyn, don’t you think you’re oversimplifying things by saying that just because a game builds upon previous ones doesn’t mean it’s not innovative? What about the context of the industry and consumer expectations?
Walter, while I appreciate your attempts to take a critical look at Tears of the Kingdom, can’t you see how some of your points are based on misinformation or straw man arguments? And Walter, your comparison to Ditcheva’s boxing match is still pretty weak.
To all these commenters, here’s a question for you: What makes you think Tears of the Kingdom is (or isn’t) a masterpiece? Can you provide any concrete evidence or arguments to back up your claims, or are we just stuck in this sea of speculation and opinions?
Wild Hunt, Horizon Zero Dawn, and Red Dead Redemption 2. While I think it’s possible that Tears of the Kingdom may be a game-changer in some ways, I’m not convinced that it’s on the same level as these other titles.
Perhaps we’re looking at this from the wrong angle – instead of asking whether Tears of the Kingdom is a masterpiece or a mess, what if we asked how the AI boom threatens tech professionals? (check out this article for reference here).
As I pondered this question, I couldn’t help but think about the impact that AI could have on our understanding of what makes a game truly great. Will AI-generated games be able to surpass the quality and innovation of human-created ones? Or will they just be seen as a novelty, like Ditcheva’s knockout?
It’s a complex question, one that requires us to consider not just the game itself, but also the industry it operates in and the future it may hold. So, what do you think – is Tears of the Kingdom truly a masterpiece, or is it just a mess of innovative features and hype?
https://tersel.eu/cryptocurrency/the-blackrock-effect-in-cryptocurrency/. The author’s views are shrouded in mystery, like a whispered secret in a crowded room. What if I told you that BlackRock’s influence on cryptocurrency is not just about investing, but also about shaping the very fabric of our digital economy? Can it be possible that their massive scale and reach could tip the balance in favor of a single player, much like a chess grandmaster outmaneuvering their opponents?
Tears of the Kingdom and I’m still reeling from the experience. This game is a MASTERPIECE! The way it builds upon the success of Breath of the Wild is nothing short of genius, with improved exploration mechanics, creative new systems, and a more ambitious storyline that will keep you on the edge of your seat.
The Ultrahand mechanic is a game-changer, allowing Link to manipulate objects in mid-air and creating a whole new level of puzzle-solving. And let’s not forget about the Fuse feature, which enables players to combine objects and materials to create new items and tools. It’s like playing with Legos, but on a massive scale!
I’m curious, though – how do you think Nintendo will continue to support this game in the future? Will we see more DLCs or updates adding new content and features? The possibilities are endless!
What an absolute masterpiece of gaming journalism! I’m still reeling from the sheer excitement and energy emanating from this article. It’s clear that the author has a deep passion for the Legend of Zelda series and is eager to share their thoughts with the world.
As I was reading through the article, I couldn’t help but feel a sense of awe at the level of detail and analysis presented. The author’s writing style is engaging, informative, and accessible, making it easy for readers to follow along and understand their points of view.
One thing that really stands out to me is the way the author has woven together various perspectives on the game, highlighting both its strengths and weaknesses. It’s clear that they’ve done their research and have a deep understanding of the gaming community’s thoughts on Tears of the Kingdom.
But what I think truly sets this article apart is its sense of excitement and energy. The author’s love for the game shines through on every page, making it impossible not to get caught up in their enthusiasm. It’s infectious, really – after reading this article, I feel like I want to go out and play Tears of the Kingdom right now!
Of course, as with any piece of writing, there are certain… let’s call them “differences” that I have with the author’s views. For example, I’m not entirely convinced by their argument that Ultrahand is a game-changing mechanic – don’t get me wrong, it’s certainly innovative, but I think they might be overstating its impact.
But overall, this article is a must-read for anyone interested in gaming or the Legend of Zelda series. It’s a testament to the power of passion and energy in writing, and a reminder that even the most mundane topics can become exciting when presented with the right level of enthusiasm.
So, to all the readers out there who are eager to get their hands on Tears of the Kingdom, I say this: take a cue from the author and let your excitement shine through! Share your thoughts, opinions, and experiences with others – it’s only by doing so that we can truly appreciate the greatness of this game.
And to the author themselves, I say this: keep up the fantastic work! Your energy and enthusiasm are infectious, and I have no doubt that you’ll continue to inspire and delight readers for years to come.