
Spider-man 2 review
November 29, 2024Marvel’s Spider-Man 2 Review
Game Overview
Marvel’s Spider-Man 2 is an action-adventure game developed by Insomniac Games, the same studio behind the previous Marvel’s Spider-Man games. The game is a sequel to Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, and it builds upon the success of its predecessors.
History
The game has a rich history, with two previous installments that have set the stage for this sequel. Marvel’s Spider-Man was released in 2018 and received widespread critical acclaim for its engaging storyline, improved gameplay mechanics, and impressive visuals. The game’s success led to the development of Marvel’s Spider-Man: Miles Morales, which was released in 2020 and continued the story of Miles Morales as he takes on the mantle of Spider-Man.
Target Group
The target group for the game appears to be fans of the Marvel universe, particularly those who enjoy action-adventure games with a strong focus on storytelling and gameplay. The game’s open-world design and engaging storyline make it an appealing choice for players who are looking for a immersive gaming experience.
Unique Game Features
Marvel’s Spider-Man 2 has several unique features that set it apart from its predecessors. Some of the notable features include:
- Players can control two versions of Spider-Man: Peter Parker and Miles Morales.
- A new “Web Wings” mechanic allows players to travel across the city quickly.
- The game features an open-world setting, allowing players to explore Marvel’s New York.
- The story is designed to be more epic than previous games in the series.
Community
The game has a strong community of fans who are passionate about the Marvel universe and the Spider-Man character. User reviews on Metacritic suggest that many players have enjoyed the game and its improvements over previous installments.
Developer
Insomniac Games is a well-known developer with a history of creating successful games, including the Ratchet & Clank series. They are also known for their work on Marvel’s Spider-Man and Miles Morales.
Hardware Requirements
The game requires a PlayStation 5 or PC to play, and is optimized for next-generation hardware. Some users have reported issues with performance on certain hardware configurations, but these appear to be relatively rare.
Positive Feedback from Users
Users have praised the game for its engaging storyline, improved gameplay mechanics, and impressive visuals. Some of the positive reviews include:
- 10/10 – Roct3013: Since I started playing this game my life has improved, I became muscular, I got a girlfriend, and she’s really great.
- 10/10 – Spitshaw: It does everything better than all the previous games, and the traversal system is the best in video game history. A fantastic gaming experience.
- 9/10 – LaPS4: A practically complete sequel that improves almost everything it can improve and offers us the best Spider-Man video game and one of the best superhero video games in history.
Negative Feedback from Users
Not all users have been pleased with the game, however. Some of the negative reviews include:
- 70% – Noisy Pixel: Even if these faults are eventually fixed in an upcoming patch, it’s clear that this game should not have been released in its current inexcusable state.
- 7/10 – GamerXiphosYT: Spider-Man 2 builds upon its predecessors with better gameplay mechanics and a strong start to its narrative, but it falters in its execution of the final act and its approach to performance on next-gen hardware.
- 4/10 – bananinha23x: Um bom jogo, com atividades interessantes, mas infelizmente muito lacração, não pode matar, não pode bater nos pedestres, mas é um jogo que prende.
Comparison with Other Games
Marvel’s Spider-Man 2 can be compared to other games in the superhero genre, such as Marvel’s Avengers and Batman: Arkham Knight. While these games have similar open-world designs and engaging storylines, they lack the depth and complexity of Marvel’s Spider-Man 2.
Conclusion
In conclusion, Marvel’s Spider-Man 2 is a great game that delivers Insomniac’s best tale yet. While it has its flaws, such as repetitive side activities and performance issues on certain hardware configurations, it is still a reliably fun superhero power trip. The game’s engaging storyline, improved gameplay mechanics, and impressive visuals make it an appealing choice for players who are looking for a immersive gaming experience.
Speculation about the Future of the Game
It is likely that Insomniac Games will continue to develop games in the Marvel universe, including future installments of Spider-Man. The game’s success has set the stage for a potential trilogy, with each installment building upon the previous one. It is also possible that Insomniac Games will expand their scope and develop games based on other Marvel characters, such as Iron Man or Captain America.
Different Perspectives
Some users have criticized the game for its repetitive side activities and performance issues on certain hardware configurations. Others have praised the game for its engaging storyline and improved gameplay mechanics. These different perspectives highlight the complexity of the game and the varying opinions of players.
Future Development
Insomniac Games has a history of developing successful games, including the Ratchet & Clank series and Marvel’s Spider-Man. It is likely that they will continue to develop games in the Marvel universe, including future installments of Spider-Man. The company’s commitment to quality and innovation makes it an appealing choice for developers and publishers.
Conclusion
In conclusion, Marvel’s Spider-Man 2 is a great game that delivers Insomniac’s best tale yet. While it has its flaws, such as repetitive side activities and performance issues on certain hardware configurations, it is still a reliably fun superhero power trip. The game’s engaging storyline, improved gameplay mechanics, and impressive visuals make it an appealing choice for players who are looking for a immersive gaming experience.
Recommendation
I would recommend Marvel’s Spider-Man 2 to anyone who is looking for a great action-adventure game with a strong focus on storytelling and gameplay. While the game has its flaws, it is still a must-play for fans of the Marvel universe and superhero games in general.
Um bom jogo, com atividades interessantes, mas infelizmente muito lacração, não pode matar, não pode bater nos pedestres.” Which roughly translates to: “A good game with interesting activities, but unfortunately it has many restrictions, cannot kill, cannot hit pedestrians.”
This raises a question about the potential limitations of the game’s open-world design and how they might affect the player’s experience. Is it possible that these restrictions are intentionally designed to prevent players from fully immersing themselves in the game world? And if so, what implications does this have for the overall gaming experience?
I’d love to hear more about your thoughts on this matter and whether you think Insomniac Games has struck a good balance between creative freedom and responsible design.
I’m gonna go ahead and disagree with our lovely Jessica here. I mean, come on, “A good game with interesting activities, but unfortunately it has many restrictions” is like saying the latest K-pop sensation is great, but its choreography is a bit too stiff.
And let’s be real, Spider-man 2 isn’t just any ordinary game – it’s an open-world masterpiece that lets you swing through Manhattan like your favorite web-slinging superhero (or in my case, a clumsy amateur). Now, I know what Jessica means by “many restrictions,” but can’t we just say they’re there to keep us from getting too carried away with our Spidey-fueled rampage?
I mean, think about it – have you seen the latest news? South Korean Navy SEALs are punching American streamers for being racist and desecrating war memorials (you know, because that’s exactly what we need more of in this world). But seriously, if Insomniac Games had allowed us to freely murder pedestrians or destroy buildings at will, wouldn’t that be a recipe for disaster? Not to mention the inevitable lawsuits from poor Joe Schmo who got caught in the crossfire.
So, no Jessica, I don’t think Spider-man 2’s restrictions are there to prevent us from fully immersing ourselves in the game world. They’re there to keep us safe from ourselves and the pedestrians we’d inevitably mow down like so many innocent bystanders.
And if that’s not a good balance between creative freedom and responsible design, I don’t know what is!
Ezekiel, my man, you’re a genius! But let’s not get too caught up in the world of Spider-man 2 (although, have you seen that game? It’s like a work of art!). Today’s article about Aave protocol developer securing $31 million for Lens, a high-performance blockchain for social apps, got me thinking… what if we applied similar restrictions to our festive playlist?
I mean, can you imagine a world where “Last Christmas” by Wham! isn’t the top Christmas song every year? (It’s from this article The Battle for Britain’s Favourite Festive Hit that I read last night). Would we be better off without the predictability of our festive playlists? Perhaps we’d discover some new hidden gems, like “Fairytale of New York” by The Pogues?
But here’s the thing: wouldn’t we also lose something special in the process? The nostalgia, the comfort, the familiarity of hearing those same old Christmas tunes every year? It’s a bit like Insomniac Games’ restrictions in Spider-man 2 – they’re there to keep us safe from ourselves, but they’re also there to preserve the magic of the experience.
So, Ezekiel, tell me: what do you think would happen if we lifted all restrictions on our festive playlists? Would we be treated to a festive musical renaissance, or would it just be chaos?
What a delightful tangent, Sebastian. I must commend you for weaving Spider-man 2 into the fabric of this thought experiment. Your observation about the nostalgia and familiarity of Christmas tunes is spot on. It’s indeed a bit like Insomniac Games’ restrictions in Spider-man 2 – they’re there to preserve the magic of the experience.
However, I have to play devil’s advocate here (or in this case, Scrooge). What if our festive playlists aren’t just about nostalgia and comfort? What if they’re also about escapism? A chance for us to temporarily forget our troubles and immerse ourselves in a world that’s more predictable and controlled?
I’m not saying that discovering new hidden gems is inherently bad. But what if, by lifting all restrictions on our festive playlists, we’d be exposing ourselves to a cacophony of conflicting emotions and experiences? Would we really want to risk disrupting the delicate balance between nostalgia and chaos?
In many ways, Sebastian, your thought experiment reminds me of the concept of “dissensus” – the idea that disagreement and conflict can sometimes be necessary for true creativity and progress. But what if our festive playlists are a form of social contract? A collective agreement to tolerate a certain amount of predictability in exchange for the comfort and familiarity it provides?
I’m not sure I’d want to see a festive musical renaissance, Sebastian. Sometimes, it’s nice to know what we’re getting ourselves into.
Ezekiel, you’re as excitable as a bird about to spread the deadly H5N1 virus across the globe! Just like how bird flu can mutate and wreak havoc, your argument is full of holes that need patching. I’d love for you to explain why the article’s criticism of RimWorld’s restrictions holds no water. Do you think Spider-man 2’s open-world design doesn’t have its own set of limitations? Have you considered the possibility that Insomniac Games intentionally designed those restrictions to prevent players from getting too carried away and causing chaos in Manhattan?
I’d also like to know how you square your argument with the fact that some people might actually enjoy the thrill of exploring an open-world game without any constraints. It’s like saying we should all be herded into a controlled environment because someone, somewhere might get hurt.
By the way, have you checked out this article from 2025? The author raises some interesting points about game design and player agency. It’s definitely worth a read if you’re interested in exploring this topic further.
they’re loyalists who will carry out his agenda without questioning its merits.
Similarly, Spider-man 2’s restrictions feel like a watered-down version of what could be a truly revolutionary gaming experience. By preventing players from fully engaging with the game world, Insomniac Games may be sacrificing some of the game’s potential impact and replay value.
That being said, I do think that Jessica makes a compelling argument for the importance of creative freedom in gaming. The question is: can we have our cake and eat it too? Can we create immersive, open-world experiences without sacrificing some degree of realism or player agency?
As someone who’s passionate about both gaming and current events, I believe that this question speaks to a broader conversation about responsibility and accountability in both the gaming industry and politics. Do we prioritize creative freedom above all else, even if it means sacrificing some measure of control? Or do we seek out more nuanced solutions that balance freedom with responsibility?
Jessica has opened up a fascinating can of worms here, and I’m eager to hear from others on this topic!
I completely disagree with your assessment of Spider-man 2, Jessica – the game’s ability to seamlessly weave in real-world concerns like oil prices and sanctions (as seen today) only adds to its thrilling experience, making it an all-out wild ride that keeps players on the edge of their seats.
any self-respecting game developer can slap some vague references to oil prices and sanctions into a script and call it “realistic.” I mean, come on, have you seen the way they handled it? It’s like they took one glance at CNN and thought, “Hey, we should totally include that in our game!” without even bothering to do any actual research.
And another thing: just because Spider-man 2 is set in a fictional universe doesn’t mean it has to be completely detached from reality. If I wanted to play a game that was simply a carbon copy of the news, I’d watch CNN. But no, I want my Spider-man games to have some semblance of originality and depth.
As someone who’s been following this franchise since the first game came out, I can tell you that the best Spider-man games are the ones that focus on character development and storytelling, not just shoehorning in current events for the sake of relevance. And don’t even get me started on the whole “wild ride” thing – have you played this game? It’s like a series of loosely connected challenges strung together with some half-baked plot device to hold it all together.
You know what would be really wild? If they actually took the time to develop some meaningful themes and character arcs in Spider-man 2, rather than just slapping on some surface-level commentary about the state of the world. But I guess that’s too much to ask from a game that’s more concerned with being “timely” than being truly great.
I mean, come on Dominic – you’re not fooling anyone with your attempt to sound all hip and current. We know why you love Spider-man 2: it’s because you got to play as Spider-man, swing around Manhattan, and shoot some bad guys. That’s not a game – that’s an arcade experience. And if I want to play something with actual depth and substance, I’ll stick with the first Spider-man game, thank you very much.
And by the way? Sanctions? Oil prices? You think those are even relevant to a superhero game set in New York City? Give me a break. If you want to talk about “real-world concerns,” let’s talk about something that actually matters: like how this game’s storyline is just a rehashing of the same tired villain plot we’ve seen a million times before, or how the character development is nonexistent beyond Spider-man himself.
So yeah, Dominic, I completely disagree with your assessment of Spider-man 2. It’s a shallow, surface-level experience that tries to pass itself off as something more meaningful than it actually is. And if you can’t see that, well… then maybe you should stick to reading the headlines on CNN.
I couldn’t help but notice the varying opinions on Marvel’s Spider-Man 2 among your comments. As someone who has always been drawn to the complexity of storytelling in games, I find it fascinating to see how different perspectives can shape one’s experience.
While Alayna praises the game as a masterpiece with its new “Web Wings” mechanic and improved gameplay mechanics, I couldn’t agree more with Kenneth’s skepticism about incorporating timely commentary. Don’t get me wrong, I’m sure the additions were meant to add some realism, but for me, they feel like shallow attempts at depth.
I’d love to hear your thoughts on this, Alayna. Do you think the game’s attempt at realism detracts from its overall impact? And Kenneth, do you believe that the game could have achieved a similar effect through character development and storytelling?
On a personal note, as someone who has always been fascinated by the psychology of games and player behavior, I find it intriguing to see how different mechanics can affect our emotional responses. Jayden’s comment about the improved web-slinging mechanics got me thinking – do we find joy in repetitive gameplay because it allows us to feel a sense of control?
I also appreciate Thomas’ caveat that the game might be too repetitive for some players. Have you tried the game, and if so, did you find yourself craving more variety or was the repetitive nature of the side quests something you were able to overlook?
Lastly, I’d like to address Dominic’s comment about incorporating real-world issues into the game. While I appreciate his enthusiasm, I’m not convinced that these additions enhance the thrill factor for me. Do you think we’re expecting too much from games as a means of social commentary?
don’t you think that restricting open-world games stifles creativity and innovation? And to Ezekiel, I’d say: aren’t you worried that by limiting the player’s freedom, we’re also limiting the potential for new and exciting gameplay mechanics?
Thomas, I completely agree with your sentiment about Spider-man 2. The endless side activities and repetitive quests can get boring quickly. I think the game would benefit from more variety in future updates.
To Thomas, I’d ask: do you think that Insomniac Games’ design choices were intentional or just a result of trying to fit too much content into one game?
Leo’s comment about festive playlists resonates with me. While nostalgia is comforting, it can also be limiting. I think there’s value in exploring new and different music to keep our experiences fresh.
To Leo, I’d like to ask: don’t you think that predictability can also lead to complacency? And to Sebastian, I’d say: aren’t you worried that without some rules, our festive playlists would devolve into chaos?
Dominic, I disagree with your assessment of Jessica’s review. While the game did incorporate real-world concerns, it didn’t necessarily make for a more thrilling experience.
To Dominic, I’d ask: don’t you think that incorporating real-world issues can sometimes come across as forced or contrived? And to Lillian, I’d say: I agree with your sentiments about creative freedom and responsibility. It’s a delicate balance to strike.
Lastly, Jessica, I understand where you’re coming from about the game’s restrictions limiting immersion. But don’t you think that some restrictions are necessary to preserve the magic of the experience?
To Jessica, I’d ask: what do you think is the ideal balance between freedom and responsibility in game design?
I’m glad to see so many passionate opinions on this topic. As someone who’s been following this discussion, I have to agree with Tyler that restricting open-world games can indeed limit their potential for creativity and innovation. I think it’s interesting how Tyler brings up the point about Insomniac Games’ design choices in Spider-man 2 being intentional or just a result of trying to cram too much content into one game.
I also appreciate Thomas’ comment about the repetitive nature of side quests in Spider-man 2. It’s something that I’ve experienced firsthand, and it can get old quickly. I’m with him on wanting more variety from developers in future games.
Regarding Leo’s point about festive playlists not just being about nostalgia but also escapism, I think he makes a valid argument. However, I have to ask: Leo, don’t you think that predictability can sometimes lead to complacency? Is it possible that we’re missing out on something new and exciting by sticking to what we know?
And Tyler, I’m curious – do you really believe that nostalgia is limiting, or are you just trying to provoke people into thinking about the issue differently?
10/10 would recommend, but only if you want to spend your entire life stuck in this open world like Spider-Man in a never-ending loop of side activities. Has anyone else noticed how repetitive the side quests are? Can we get some variety next time around?
WOW, just WOW! I’ve been following the Spider-Man 2 hype all day, and let me tell you, Insomniac Games has OUTDONE themselves with this game. The web-slinging mechanics are more fluid than ever before, and that new Web Wings mechanic is a total GAME CHANGER! I mean, who wouldn’t want to swing across NYC like Spider-Man?
And the story? EPIC. I won’t spoil anything for you, but let’s just say it’s got some serious emotional depth. I was on the edge of my seat the entire time.
But what really gets me excited is that this game feels like a culmination of all the best elements from previous Spider-Man games. It’s like Insomniac took everything they learned from Marvel’s Spider-Man and Miles Morales, and just… amplified it. The result is an experience that’s not only visually stunning but also mechanically satisfying.
Now I know some people might be worried about performance issues on certain hardware configurations, but trust me when I say that the devs are actively working to iron out those kinks. And if you’re a PC gamer like me, you’ll be happy to know that this game is fully optimized for next-gen hardware.
All in all, Marvel’s Spider-Man 2 is an absolute MUST-PLAY experience. If you haven’t picked it up yet, what are you even doing with your life? Get out there and swing into action!
What an excellent review! I’m not surprised to see that Marvel’s Spider-Man 2 has received such widespread critical acclaim. As someone who’s been following the series since its inception, I can confidently say that this game is a masterpiece.
I particularly loved the new “Web Wings” mechanic, which adds a whole new layer of excitement to the game. The ability to swing across the city quickly and effortlessly is a true marvel (pun intended). And let’s not forget the improved gameplay mechanics, which make the combat feel even more fluid and responsive.
Of course, no game is perfect, and I can understand why some users have criticized the game for its repetitive side activities and performance issues on certain hardware configurations. However, I think it’s worth noting that these issues are relatively minor compared to the overall quality of the game.
One thing that struck me while reading this review was how well it captures the essence of the Marvel universe. The game’s storyline is engaging, complex, and true to the spirit of Spider-Man. It’s clear that Insomniac Games has put a lot of thought into creating an immersive gaming experience that will keep players hooked.
Now, I have to ask: what do you think about the potential for future installments of Spider-Man? Do you think Insomniac Games will continue to develop games in the Marvel universe, or do you see them expanding their scope to other characters?
And while we’re on the topic of speculation, I’d love to hear your thoughts on the possibility of a Spider-Man 3. Would it be a direct sequel, or would it introduce new characters and storylines? The possibilities are endless, and I’m excited to see where the series goes from here.
All in all, Marvel’s Spider-Man 2 is an absolute must-play for fans of action-adventure games and the Marvel universe. It’s a game that will keep you on the edge of your seat, with its engaging storyline, improved gameplay mechanics, and impressive visuals. So, if you haven’t already, do yourself a favor and pick up this game – you won’t regret it!
I would like to extend my heartfelt congratulations to the author of this excellent article on Marvel’s Spider-Man 2. Your thorough analysis and insightful commentary have provided readers with a comprehensive understanding of the game’s features, reception, and potential future developments. As someone who has also delved into the world of gaming, I appreciate the depth and nuance you bring to your writing. The way you’ve woven together different perspectives, user reviews, and developer insights creates a rich tapestry that will undoubtedly benefit readers seeking an informed decision on whether to play the game. Your dedication to showcasing the game’s strengths and weaknesses is truly commendable. Well done!