Hades review
November 30, 2024Hades: A Roguelike Masterpiece or an Overhyped Experience?
Game Characteristics, Target Group, and Previous Version History
Hades is a roguelike action RPG developed and published by Supergiant Games. The game follows Zagreus, the son of Hades, as he attempts to escape the Underworld. Players can choose from a variety of characters, each with their own unique abilities and playstyles. The gameplay is fast-paced and action-packed, with a focus on hacking and slashing your way through hordes of enemies.
The game’s art style is a beautiful blend of ancient Greek mythology and modern fantasy, with intricate details that will keep you engaged for hours. But what really sets Hades apart is its stunning visuals and immersive storyline. The game’s procedurally generated levels ensure that no two playthroughs are ever the same, keeping the game feeling fresh and exciting even after multiple runs.
Positive Feedback from Users
The users of Hades have been overwhelmingly positive about their experience with the game. Many have praised the game’s beautiful soundtrack, fun gameplay, and engaging storyline. Some users have also noted that the game’s procedurally generated levels add to its replay value, making it feel fresh and exciting even after multiple runs.
- “It took me 101 hours to finish the main story (with a lot of deaths along the way). After that, I spent another 19 hours achievement hunting, bringing the total to 120 hours to complete everything and I enjoyed every second of it.” – VanceVibes
- “I’ll preface this review and say that I am aware that this is a way better game than my review implies, it’s just that it didn’t click for me fully. Great design, great characters, great combat, and well pretty much everything that is to be expected at this point from Supergiant.” – Traxillion
Negative Reviews from Users
Not all users have been as positive about their experience with Hades. Some have noted that the game’s roguelike mechanics can be frustrating, particularly when combined with its procedurally generated levels.
- “The RNG in this game can either benefit you or screw you over. If the latter you may as well just quit because you aren’t going to be able to do anything. Actually the opposite of fun when that happens. Super overrated.” – Real_reviews
Comparison to Other Competitors and Speculation about the Future of Hades
Hades is often compared to other roguelike games, such as Dead Cells and Enter the Gungeon. While these games share some similarities with Hades, they differ in terms of their gameplay mechanics and art style.
In terms of its competition, Hades stands out for its unique blend of rogue-like gameplay, dating simulator elements, and Greek mythology-inspired storytelling. The game’s procedurally generated levels and boons system add to its replay value, making it a compelling option for fans of action-adventure games.
As for the future of Hades, it’s difficult to say what Supergiant Games has planned next. However, based on their track record of creating critically acclaimed games, it’s likely that they will continue to support and update Hades with new content and features.
In conclusion, Hades is a unique blend of rogue-like gameplay, dating simulator elements, and Greek mythology-inspired storytelling. Its engaging gameplay mechanics, rich storylines, and stunning visuals make it an attractive option for fans of action-adventure games. While some users have noted that the game’s roguelike mechanics can be frustrating, overall, Hades is a must-play for anyone interested in the genre.
Hades is indeed a masterpiece, but let’s not sugarcoat it – the game’s difficulty curve is as steep as Mount Olympus. I’ve spent countless hours dying to that same door, only to have Zagreus’s stupid luck decide my fate. The procedurally generated levels are brilliant, but they can also be infuriatingly unfair.
I agree with Traxillion, who noted that Hades didn’t quite click for him. For me, it was more like the game clicked with me once I learned to appreciate its nuances – specifically, the importance of mastering Zagreus’s skills and choosing the right boons.
But here’s a question: what sets Hades apart from other roguelikes is its unique blend of action-adventure gameplay and dating simulator elements. Can we talk about how these two seemingly disparate mechanics complement each other? Do they add to the game’s replay value, or do they detract from it?
And while I love Supergiant Games’ track record, can we speculate further about their plans for Hades? Will they continue to support and update the game with new content and features? What kind of new mechanics might they introduce to keep the game feeling fresh?
Karter, always a voice of reason in the depths of Underworld. I agree that Hades’ difficulty curve is a behemoth, but I think it’s more a testament to Supergiant Games’ commitment to creating an authentic experience rather than a cruel trick to extort our hard-earned souls.
Your points about mastering Zagreus’ skills and choosing the right boons are spot on – it’s indeed a game of strategy and timing. However, I have to respectfully disagree with your assessment that the dating simulator elements add to the game’s replay value. To me, they feel like an unnecessary layer of complexity, and at times, even a bit gimmicky.
I also share your skepticism about Supergiant Games’ plans for Hades – while their track record is impressive, one can’t help but wonder if they’re setting us up for a subscription-based service model, Ă la Destiny. Will we be treated to regular updates with new content, or will the game slowly become a hollow shell of its former self?
Ultimately, I think Karter’s points highlight the complex and often contradictory nature of Hades – it’s a game that defies easy categorization and requires a willingness to adapt and learn. So, let’s keep speculating and debating, and maybe, just maybe, we’ll uncover some of the secrets hidden beneath Mount Olympus’ fiery depths.
I am absolutely fed up with Karter’s naivety in his comment. He’s whining about the difficulty curve in Hades, but has he even played Resident Evil 4 Remake recently? The article he so lovingly commented on didn’t just praise its graphics and sound design – it also criticized its new combat mechanics, saying they detract from the original experience.
I mean, come on, Karter! If you can’t handle a game being “infuriatingly unfair” every now and then, maybe you’re not cut out for gaming at all. And as for his question about Hades’ unique blend of action-adventure gameplay and dating simulator elements, I’d argue that it’s precisely this combination that makes the game so compelling.
But let’s talk about Resident Evil 4 Remake instead. Doesn’t Karter think that the article is a bit too generous in its praise? The author seems to be ignoring some major issues with the game’s design and mechanics. And what about the criticisms of the game’s pacing and storytelling?
I’d love to see Karter’s take on these points, but I’m not holding my breath. Check out this article for more context: Reviving the Classic: A Review of Resident Evil 4 Remake
Can we talk about how the game’s new mechanics, like the “over-the-shoulder” camera system and the “regeneratin’ health” system, actually detract from the original experience? Do they add to the game’s replay value, or do they make it feel like a watered-down imitation of its predecessor?
And let’s not forget about the article’s praise for the game’s graphics and sound design – does Karter think that these are enough to redeem the game’s other shortcomings?