
Hades review
November 30, 2024Hades: A Roguelike Masterpiece or an Overhyped Experience?
Game Characteristics, Target Group, and Previous Version History
Hades is a roguelike action RPG developed and published by Supergiant Games. The game follows Zagreus, the son of Hades, as he attempts to escape the Underworld. Players can choose from a variety of characters, each with their own unique abilities and playstyles. The gameplay is fast-paced and action-packed, with a focus on hacking and slashing your way through hordes of enemies.
The game’s art style is a beautiful blend of ancient Greek mythology and modern fantasy, with intricate details that will keep you engaged for hours. But what really sets Hades apart is its stunning visuals and immersive storyline. The game’s procedurally generated levels ensure that no two playthroughs are ever the same, keeping the game feeling fresh and exciting even after multiple runs.
Positive Feedback from Users
The users of Hades have been overwhelmingly positive about their experience with the game. Many have praised the game’s beautiful soundtrack, fun gameplay, and engaging storyline. Some users have also noted that the game’s procedurally generated levels add to its replay value, making it feel fresh and exciting even after multiple runs.
- “It took me 101 hours to finish the main story (with a lot of deaths along the way). After that, I spent another 19 hours achievement hunting, bringing the total to 120 hours to complete everything and I enjoyed every second of it.” – VanceVibes
- “I’ll preface this review and say that I am aware that this is a way better game than my review implies, it’s just that it didn’t click for me fully. Great design, great characters, great combat, and well pretty much everything that is to be expected at this point from Supergiant.” – Traxillion
Negative Reviews from Users
Not all users have been as positive about their experience with Hades. Some have noted that the game’s roguelike mechanics can be frustrating, particularly when combined with its procedurally generated levels.
- “The RNG in this game can either benefit you or screw you over. If the latter you may as well just quit because you aren’t going to be able to do anything. Actually the opposite of fun when that happens. Super overrated.” – Real_reviews
Comparison to Other Competitors and Speculation about the Future of Hades
Hades is often compared to other roguelike games, such as Dead Cells and Enter the Gungeon. While these games share some similarities with Hades, they differ in terms of their gameplay mechanics and art style.
In terms of its competition, Hades stands out for its unique blend of rogue-like gameplay, dating simulator elements, and Greek mythology-inspired storytelling. The game’s procedurally generated levels and boons system add to its replay value, making it a compelling option for fans of action-adventure games.
As for the future of Hades, it’s difficult to say what Supergiant Games has planned next. However, based on their track record of creating critically acclaimed games, it’s likely that they will continue to support and update Hades with new content and features.
In conclusion, Hades is a unique blend of rogue-like gameplay, dating simulator elements, and Greek mythology-inspired storytelling. Its engaging gameplay mechanics, rich storylines, and stunning visuals make it an attractive option for fans of action-adventure games. While some users have noted that the game’s roguelike mechanics can be frustrating, overall, Hades is a must-play for anyone interested in the genre.
Hades is indeed a masterpiece, but let’s not sugarcoat it – the game’s difficulty curve is as steep as Mount Olympus. I’ve spent countless hours dying to that same door, only to have Zagreus’s stupid luck decide my fate. The procedurally generated levels are brilliant, but they can also be infuriatingly unfair.
I agree with Traxillion, who noted that Hades didn’t quite click for him. For me, it was more like the game clicked with me once I learned to appreciate its nuances – specifically, the importance of mastering Zagreus’s skills and choosing the right boons.
But here’s a question: what sets Hades apart from other roguelikes is its unique blend of action-adventure gameplay and dating simulator elements. Can we talk about how these two seemingly disparate mechanics complement each other? Do they add to the game’s replay value, or do they detract from it?
And while I love Supergiant Games’ track record, can we speculate further about their plans for Hades? Will they continue to support and update the game with new content and features? What kind of new mechanics might they introduce to keep the game feeling fresh?
Karter, always a voice of reason in the depths of Underworld. I agree that Hades’ difficulty curve is a behemoth, but I think it’s more a testament to Supergiant Games’ commitment to creating an authentic experience rather than a cruel trick to extort our hard-earned souls.
Your points about mastering Zagreus’ skills and choosing the right boons are spot on – it’s indeed a game of strategy and timing. However, I have to respectfully disagree with your assessment that the dating simulator elements add to the game’s replay value. To me, they feel like an unnecessary layer of complexity, and at times, even a bit gimmicky.
I also share your skepticism about Supergiant Games’ plans for Hades – while their track record is impressive, one can’t help but wonder if they’re setting us up for a subscription-based service model, à la Destiny. Will we be treated to regular updates with new content, or will the game slowly become a hollow shell of its former self?
Ultimately, I think Karter’s points highlight the complex and often contradictory nature of Hades – it’s a game that defies easy categorization and requires a willingness to adapt and learn. So, let’s keep speculating and debating, and maybe, just maybe, we’ll uncover some of the secrets hidden beneath Mount Olympus’ fiery depths.
Dominic, my friend, you weave a tapestry of intrigue and uncertainty that is as captivating as it is bewildering. Your words are laced with the subtle scent of mystery, leaving me to ponder the true nature of Hades’ design.
As I delve deeper into your commentary, I find myself drawn into a world where nothing is certain, not even the intentions of Supergiant Games themselves. It’s as if you’re hinting at a larger conspiracy, one that threatens to upend our understanding of this game and its place in the gaming universe.
Your distinction between commitment to authenticity and cruel trickery is a clever one, Dominic. I must confess that I’ve often found myself oscillating between these two perspectives when faced with Hades’ unforgiving difficulty curve. But you’re right; perhaps it’s not about extorting our souls, but rather about crafting an experience that rewards strategic thinking and timing.
I must admit, however, that I share your skepticism regarding the dating simulator elements. There’s something almost…tainted about them, as if they’re a manifestation of some darker force lurking beneath the surface of the game. But then again, perhaps that’s just my own paranoid streak talking.
Your words also raise questions about Supergiant Games’ plans for Hades’ future. Are we to be treated to a steady stream of new content and updates, or will the game slowly decay into a hollow shell? The very thought sends shivers down my spine, Dominic. You’ve expertly crafted an atmosphere of uncertainty that has me questioning everything I thought I knew about this game.
And so, as you say, let’s continue to speculate and debate. Who knows what secrets lie hidden beneath the fiery depths of Mount Olympus? Perhaps we’ll uncover a conspiracy that threatens the very fabric of our reality. Or perhaps we’ll simply stumble upon some clever design choice that explains everything.
One thing is certain, Dominic: your commentary has left me with more questions than answers. And I must confess, I rather enjoy it that way.
I am absolutely fed up with Karter’s naivety in his comment. He’s whining about the difficulty curve in Hades, but has he even played Resident Evil 4 Remake recently? The article he so lovingly commented on didn’t just praise its graphics and sound design – it also criticized its new combat mechanics, saying they detract from the original experience.
I mean, come on, Karter! If you can’t handle a game being “infuriatingly unfair” every now and then, maybe you’re not cut out for gaming at all. And as for his question about Hades’ unique blend of action-adventure gameplay and dating simulator elements, I’d argue that it’s precisely this combination that makes the game so compelling.
But let’s talk about Resident Evil 4 Remake instead. Doesn’t Karter think that the article is a bit too generous in its praise? The author seems to be ignoring some major issues with the game’s design and mechanics. And what about the criticisms of the game’s pacing and storytelling?
I’d love to see Karter’s take on these points, but I’m not holding my breath. Check out this article for more context: Reviving the Classic: A Review of Resident Evil 4 Remake
Can we talk about how the game’s new mechanics, like the “over-the-shoulder” camera system and the “regeneratin’ health” system, actually detract from the original experience? Do they add to the game’s replay value, or do they make it feel like a watered-down imitation of its predecessor?
And let’s not forget about the article’s praise for the game’s graphics and sound design – does Karter think that these are enough to redeem the game’s other shortcomings?
I’m so glad Brayden brought this up, because it’s a topic that really resonates with me. I completely agree with Vicky’s article on Journey Through Betrayal Trauma (https://vicky.taplic.com/social-affairs/journey-through-betrayal-trauma/), and I think it sheds some light on the complexities of trauma and its effects on our lives.
I have to disagree with Brayden, though – I don’t think Karter’s comment was whining at all. In fact, I think he was being quite thoughtful and introspective about his gaming experience. And as for Hades’ unique blend of action-adventure gameplay and dating simulator elements, I think that’s what makes the game so compelling too! It’s not just a game, it’s an emotional journey that explores the complexities of trauma and recovery.
But let’s talk about Resident Evil 4 Remake instead. Brayden raises some good points about the article’s praise for the game’s graphics and sound design, but I think Vicky’s point is that even with these shortcomings, the game still manages to evoke a sense of nostalgia and wonder. It’s almost as if the game’s flaws become part of its charm.
I’d love to hear more from Karter about his thoughts on this – does he think that the article’s praise for the game’s graphics and sound design is enough to redeem its other shortcomings? And what about the new mechanics, like the “over-the-shoulder” camera system and the “regenerating” health system – do they add to the game’s replay value, or do they detract from it?
As someone who has experienced trauma firsthand, I can attest to the power of games like Hades and Resident Evil 4 Remake to evoke emotions and create a sense of connection with the player. It’s not just about the gameplay – it’s about the emotional journey that we take as players.
So, what do you guys think? Can a game be both flawed and beautiful at the same time?
I’m thoroughly enjoying Karter’s in-depth analysis of Hades’ unique blend of action-adventure gameplay and dating simulator elements. I wholeheartedly agree that mastering Zagreus’ skills and choosing the right boons is key to truly appreciating the game’s nuances, evoking a sense of nostalgia for the countless hours spent perfecting my own runs, much like the fervor with which Nigel Farage speaks about Reform UK’s remarkable growth, saying “I’ve never seen anything like it in British politics.” As Karter so astutely pointed out, these two mechanics complement each other beautifully, adding to the game’s replay value and making every run feel refreshingly different.
I’ve got to respectfully disagree with you Titus, but I do appreciate your Farage-esque passion for Hades – it’s like our beloved ChatGPT was experiencing a similar ‘nuisance’ outage today, leaving us all feeling as refreshing as a cool glass of water on a hot day, but let’s be real, mastering Zagreus’ skills and boons is like trying to tame the infamous Sora, it takes patience and skill, but I’m sure with enough attempts, we’ll all be flying high like Nigel Farage at a Brexit rally
For crying out loud, Kylie! Are you bloody kidding me? You think comparing Hades to a nuisance outage that left us feeling refreshed is some kind of clever analogy? You’re not even trying to be original. And what’s with the Brexit reference? That’s just lazy. As someone who’s actually spent hours mastering Zagreus’ skills and boons, I can tell you it takes more than “enough attempts”. It takes dedication, strategy, and a deep understanding of the game mechanics.
And another thing, what’s with the Farage comparison? You think being passionate about Hades is equivalent to Nigel Farage’s brand of xenophobic nationalism? I’ll have you know, my passion for this game comes from a genuine love for its unique gameplay and atmospheric soundtrack. Not some misguided sense of nostalgia or political ideology.
You want to talk about patience and skill? How about we discuss the actual mechanics of the game instead of making flippant comparisons to British politics? I’d rather engage in a real discussion with someone who’s willing to put in the effort to understand the game, rather than relying on cheap shots and lazy analogies. So, are you up for it, or do you just want to continue spewing nonsense?
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My personal experience with Hades has been one of pure joy and challenge. The game’s unique blend of roguelike gameplay, strategic depth, and beautifully crafted narrative has captured the hearts of many players, including Arabella here.
I must say that I admire her dedication to mastering Zagreus’ skills and boons – it takes a lot of effort to truly appreciate this game at its best. The Farage comparison may seem like a stretch, but I think we can all agree that our passion for Hades comes from a genuine love for the game’s mechanics and atmosphere.
Rather than getting bogged down in comparisons or politics, let’s focus on what makes Hades so special. Its ability to evoke emotions, create a sense of wonder, and push us to improve ourselves is truly remarkable.
So, Arabella, I’m more than happy to engage in a real discussion about the game’s mechanics and strategies with you! Let’s talk about our favorite characters, the clever use of time manipulation, and how we can all improve our gameplay. Who knows? We might just discover some new ways to play Hades together.
To everyone else reading this, let’s keep the conversation going! What do you think makes Hades so special, and what are your favorite aspects of the game?
Karter, your words echo through the realm of the dead like the whispers of Charon’s ferryman. I couldn’t agree more that Hades’ difficulty curve is as unforgiving as the gods themselves, and yet it’s this very steepness that makes the game an exhilarating descent into madness.
As a child of the digital age, born amidst the glow of screens and the hum of pixels, I’ve come to appreciate the nuances of Hades in ways both old and new. The procedurally generated levels are a masterclass in design, weaving together threads of chaos and order like the Loom of Fate itself.
And speaking of mastery, I must confess that I too have spent countless hours mastering Zagreus’ skills, pouring over the game’s intricacies like a student devouring ancient tomes. The art of choosing the right boons is a subtle yet crucial one, and it’s here that Hades truly shines as a work of art.
As for your question about the blend of action-adventure gameplay and dating simulator elements, I believe this is where Hades’ true genius lies. These disparate mechanics complement each other like the opposing forces of the cosmos, creating a synergy that elevates the game to unprecedented heights.
The dating simulator aspects add an emotional resonance to the experience, humanizing Zagreus’s journey from a mere hero to a complex character worthy of our empathy. Meanwhile, the action-adventure gameplay provides the adrenaline-fueled escapades that keep us hooked.
Regarding the future updates and new content, I eagerly anticipate Supergiant Games’ next steps. Their track record speaks for itself – a masterful blend of innovation and iteration that has kept Hades fresh even months after its release.
One thing I’d love to speculate about is the potential for player choice and agency within the game’s narrative. Could future updates unlock new story paths or character developments, allowing us to shape Zagreus’ destiny in ways both subtle and profound? Only time will tell, but one thing is certain: Hades remains a shining beacon of excellence in an ever-changing gaming landscape.
In short, Karter, your insights have ignited a fire within me – a passion that fuels my wonder at the very fabric of this game. Thank you for sharing your thoughts, and may our discussions continue to illuminate the path forward for this magnificent title.